work in progress blog

Sydney Smith Sydney Smith

Dr. Strange VFX Recreation: Final Wrap-Up

At long last, it’s the end of the semester and the finale of my senior capstone project recreating a VFX shot from Dr. Strange in the Multiverse of Madness! As always, this final blog post is an in-depth breakdown of all the elements of the project and my final thoughts on this tumultuous journey.

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Sydney Smith Sydney Smith

Dr. Strange VFX Recreation: Crunch Time

Only a few more weeks remain and the pressure is on, my main focus being finishing up polishing existing elements and implementing the final element for this shot: debris.

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Sydney Smith Sydney Smith

Dr. Strange VFX Recreation: Project Overhaul

With the end of the semester rapidly approaching, I decided to give my project an overall facelift, revisiting almost all of my previous elements and reorganizing my file to make my progress more efficient.

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Sydney Smith Sydney Smith

Dr. Strange VFX Recreation: Battling Burnout

The last week before spring break definitely posed a challenge for me for this wip. It definitely didn’t help that I got stuck on fixing issues from previous weeks within my elements, but luckily I was able to problem solve about 90% of them, so I’m hoping to focus on creating more new elements when I return.

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Sydney Smith Sydney Smith

Dr. Strange VFX Recreation: VEX Code Crash Course

This week was a bit of a rude awakening to the amount of VEX coding I would need to do to achieve this effect… but in the end I can say I did in fact learn a lot this week and feel a bit better about my coding knowledge!

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Sydney Smith Sydney Smith

Dr. Strange VFX Recreation: Refining and Magic

Finally, the time has come to start on Dr. Strange’s magic! This week was focused on starting to refine previous elements and setting up the base for the magic streams running through the stones.

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Sydney Smith Sydney Smith

Dr. Strange VFX Recreation: Cobblestones Revamp

Progress for this week was a bit slow due to life throwing some crazy things at me, but I still managed to make some progress and completely revamp the cobblestones, which are looking much better and more organic already.

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Sydney Smith Sydney Smith

The Nevers Fire VFX Recreation: Trial and Error

Houdini pyro simulations have battered and beaten me pretty hard this semester, but I still have some fight left in me! I have however, learned the hard way that trial and error is most certainly the theme of this project.

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Sydney Smith Sydney Smith

Scarlet Witch VFX Recreation: Final Wrap-Up

At long last, I’ve finally completed my Scarlet Witch VFX project! Join me as I recap my journey of learning to create magic VFX in Houdini and the many learning experiences that came with it.

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